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What would be the modular future of the XR industry?
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XR: Revision
Industry General Issue
In 19 people who experienced XR, only 3 people have a longer playtime of more than 3 hours per day
The expensive non-recyclable elements
More than 70% of the carbon footprint generation form the XR industry is from integrated circuits
How to extend the product lifecycle of a typical XR device?
More hands on experience
VR buyers require hands on experience to solidify their purchase, we need a low cost display system
Seasonal Sale Peak
We can cater towards a seasonal sale environment to provide a flashmob-like experience for the sale system
Trade-in Booth
We can organize a trade in booth at the same time as a sale booth to let people upgrade their device
Design Process Highlights
LCA research
We aim to drastically reduce the expensive material recycling rate in the VR industry, as a result we need to invest time in breaking down the material cost the the system
3D Assisted Design
With a mindset of rapid prototyping and iteration, we redesign the headset with 3D in mind
Modularity Exploration
With the full intention of iterating the modularity system, we aim to take a vanguard approach to the part system
New Tech Insight
New Tech Insight
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