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What would be the modular future of the XR industry?

XR: Revision

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Industry General Issue

In 19 people who experienced XR, only 3 people have a longer playtime of more than 3 hours per day

The expensive non-recyclable elements

More than 70% of the carbon footprint generation form the XR industry is from integrated circuits

How to extend the product lifecycle of a typical XR device?

More hands on experience

VR buyers require hands on experience to solidify their purchase, we need a low cost display system

Seasonal Sale Peak

We can cater towards a seasonal sale environment to provide a flashmob-like experience for the sale system

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Trade-in Booth

We can organize a trade in booth at the same time as a sale booth to let people upgrade their device

Design Process Highlights

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LCA research

We aim to drastically reduce the expensive material recycling rate in the VR industry, as a result we need to invest time in breaking down the material cost the the system

3D Assisted Design

With a mindset of rapid prototyping and iteration, we redesign the headset with 3D in mind

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Modularity Exploration

With the full intention of iterating the modularity system, we aim to take a vanguard approach to the part system

New Tech Insight

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New Tech Insight

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